![]() ![]() You have to have the Force Editor active for these options to be listed:Ĭlicking on the parameter brings up this dialog. (Note that it is a Force Parameter – each side has one). This shot shows the pull-down access to the Force Extended Supply Threshold. “Overextended” hexes have a different supply font from the normal supply font in the supply display, for information purposes.“Overextended” units only receive replacements if they are not suffering desertions (their unit-supply level is above (100 - unit proficiency)).The percent loss per turn is scaled by turn intervals per week and by how far below the threshold they are. To review, such losses start when the unit supply-level drops below (100 - unit proficiency). However, they also suffer desertion losses (see below) during the interturn calculations the same as if they were “Unsupplied” – except that those losses go to the “On Hand” pool, not the dead pile.“Overextended” units receive supply normally.Therefore, only scenarios specifically edited for it will employ this feature. The default setting for the threshold is 0 – making it impossible for any hex to qualify for the new state.For example, if that threshold were 6, then any hex with a supply level of 5 or lower would be “Overextended”. Ě unit is “Overextended” if it has a line-of-communications to a supply point but is far enough from any supply source to be in a hex with lower location supply level than the designer-set “Overextended Supply Threshold”.Units in this state will have to slow down enough to keep their unit supply levels above their desertion levels – or wither away. If used, it will allow a designer to realistically impede units from continuing to press on indefinitely at red unit-supply conditions. There is now a new supply state that falls between “Supplied” and “Unsupplied”. Supply enhancements contained in TOAW IV include a new supply state that falls between “Supplied” and “Unsupplied”, an option to reduce the movement cost of motorized units on Improved Roads by a factor of from 2 to 10 – impacting supply broadcast along such roads, and the removal of the 50% limit on Unit Supply Recovery per turn. ![]()
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